Program
Program to be announced. A final schedule will be posted when it becomes available.
| Acoustics of smaller rooms |
| Acoustics of large performance or rehearsal spaces |
| Room acoustic solutions and materials |
| Sound isolation related to music as a source |
| Audio in education |
| Audio for mobile and handheld devices |
| Auditory display and sonification |
| Automotive audio |
| Digital broadcasting |
| Forensic audio |
| Interactive sound |
| Networked, Internet, and remote audio |
| New audio interfaces |
| Web audio technologies |
| Archiving and restoration |
| Audio and music information retrieval |
| Audio formats |
| Automatic content description |
| Digital libraries |
| Analysis and synthesis of sound |
| Audio coding and compression |
| Audio effects |
| Auditory scene analysis |
| High resolution audio |
| Machine listening |
| Music and speech signal processing |
| Generative AI for speech and audio |
| Electronic instrument design & applications |
| Instrumentation and measurement |
| Interaction of transducers and the room |
| Loudspeakers and headphones |
| Microphones, converters, and amplifiers |
| Musical instrument design |
| Protocols and data formats |
| Wireless and wearable audio |
| Audio for virtual/augmented reality environments |
| Evaluation of spatial audio |
| Game audio |
| Impact of room acoustics on immersive audio |
| Multichannel and spatial audio |
| Sound design/acoustic simulation of immersive audio environments |
| Spatial audio applications |
| Audio perception |
| Audio quality |
| Hearing loss, protection, and enhancement |
| Listening tests and evaluation |
| Psychoacoustics |
| Room acoustics and perception |
| Speech intelligibility |
| Electronic dance music |
| Hip-Hop/R&B |
| Live event and stage audio |
| Mixing, remixing, and mastering |
| Sound design and reinforcement |
| Studio recording techniques |